Primary Catalogue

Design & Technology


Steps to Success

Create-to-Learn: STEAM for 21st Century Learners

Making visual connections between the present and the future helps to open gateways and expand possibilities. Futurists predict that the majority of students will work in jobs that do not even exist today. In this activity, children aged 8-10...Show More

In My World

Create-to-Learn: STEAM for 21st Century Learners

Skills and mindsets that students cultivate today, including curiosity, imagination, open-mindedness, persistence and growth mindset, prepare them for STEAM careers. In this activity, children aged 8-10 and parents will work together to design a...Show More

Design Innovations

Create-to-Learn: STEAM for 21st Century Learners

Designers and engineers create new products by identifying unmet needs, then defining, exploring and assessing solutions. In this activity, children aged 12-14 will use the IDEA Design Thinking Process to reimagine and improve items used every...Show More

Weather or Not Game

Create-to-Learn: STEAM for 21st Century Learners

Families need to be ready for whatever weather is coming and to help children prepare for the unexpected. In this activity, children aged 8-11 will design and play a game that helps them explore different types of weather. When children design an...Show More

Dream Car

Create-to-Learn: STEAM for 21st Century Learners

From self-driving cars to amphibian roadsters, vehicles are evolving to meet human needs. Design Thinking involves taking other people’s ideas onboard. In this activity, children aged 8-11 will use the IDEA Design Thinking Process to create...Show More

All the Best Moves

Create-to-Learn: STEAM for 21st Century Learners

Children aged 3-7 can use the five STEAM disciplines – science, technology engineering, art, and math – to explore living and non-living things. In this activity, children will create a game focused on how things move. By combining seemingly...Show More

Parks and Playgrounds

Create-to-Learn: STEAM for 21st Century Learners

Children are the designers of the future. Parks and public spaces give everyone opportunities to enjoy the outdoors. In this activity, children aged 3-7 will observe how people use public spaces, Then design parks and playgrounds that are...Show More

Transportation Game

Create-to-Learn: STEAM for 21st Century Learners

When children make the games they play, they connect ideas about people and places. In this activity, children aged 3-7 will design a Transportation Game. The game involves transporting products to the relevant destination. In this way, children...Show More

Look Around

Create-to-Learn: STEAM for 21st Century Learners

Observing and describing are important 21st century skills. Children compare things in the STEAM fields of science, technology, engineering, art and math. In this activity, children will make and play a “What Do I See?” game, then create an...Show More

Animals Big and Small

Create-to-Learn: STEAM for 21st Century Learners

Observing what is the same or different is an important skill for 21st century learners. In this activity, children aged 3-7 will design and play a hand-made card game. In doing so, they will build observation skills while learning about animal...Show More

Steam Teams Wear Many Hats

Create-to-Learn Projects: STEAM

Collaboration helps us see problems from new perspectives. In this activity, children will learn about the Boston Molasses Flood and ask STEAM questions to solve the mystery.

Blend Ideas to Make Them Better

Create-to-Learn Projects: STEAM

Scientists, tech experts, engineers, artists and mathematicians get excited when they think of good ideas and blend them with other ideas. In this activity, children will create a board game and work together to make it better.

Teams Pitch Solutions

Create-to-Learn Projects: STEAM

Children form STEAM teams that work on fascinating real-world problems, design solutions, and then pitch their ideas to others. They build skills in articulating points of view, embracing others’ ideas, and finding new ways to collaborate.

Finding Fascinating Problems

Create-to-Learn Projects: STEAM

Our brains like questions, movement, and visual exercises. In this activity, students will research and illustrate how the brain works when actively engaged in finding and solving fascinating problems.

Let’s Doodle Together

Create-to-Learn Projects: STEAM

Visual thinking is an important way of communicating! In this activity, children will design imaginative STEAM solutions to solve real-world problems.

Why Move and Sketch?

Create-to-Learn Projects: STEAM

Physical activity activates brains! In this video, children will learn about STEAM by engaging in creative movement and sketching experiences that show energy and how natural and manmade objects move.

Flip and Sketch Ideas

Create-to-Learn Projects: STEAM

STEAM Teams include scientists, tech experts, engineers, artists and mathematicians who solve real-world problems, knowing there is always more than one right answer. In this video, children modify everyday objects that could be used in new ways...Show More

Imitate Nature’s Solutions

Create-to-Learn Projects: STEAM

Nature solves problems in surprising and inventive ways. In this activity, children will create a biomimicry card game and think about the ways in which nature can be imitated to solve real-world problems.

Ask Deeper Questions

Create-to-Learn Projects: STEAM

Asking questions helps turn curiosity into inquiry! In this activity, children will learn more about different types/ levels of questions by creating an Inquiry Ladder and challenging themselves to think about bigger, essential questions.

What’s Missing?

Create-to-Learn Projects: STEAM

Outdoor explorations often have unexpected experiences and problems that need to be figured out. In this video, children take a hike, are surprised by a rainstorm, and use inquiry to discover how STEAM explorers solve problems.
Properties of Materials in Design

Properties of Materials in Design

Miniclips

Have you ever stopped to think about the products you use every day? Why are they designed the way they are? And why are they made of particular materials? This Miniclip examines the properties of materials including being flexible, strong,...Show More
Means of Transport

Means of Transport

Spot the Different One: Visual Attention

Educational video for kids to spot the different transport icon emoji. This challenge is a wonderful resource to practice visual attention skills and mental agility. Students will have 15 seconds to spot the different emoji. Will players be able...Show More
Ring! Wring!

Ring! Wring!

Curriculum Karaoke

Students read, sing and learn about technology and the earliest inventions, such as the wheel. They also gain appreciation for the importance of using technology respectfully. This curriculum-aligned song targets outcomes of curriculum...Show More
Facilitators Guide

Facilitators Guide

The Fourth Industrial Revolution

Emer Maguire presents a teachers guide into what the fourth Industrial Revolution is and how we should prepare our students for new jobs that will exist in the year 2030.
Manufacturing

Manufacturing

The Fourth Industrial Revolution

Ravin Jesuthasan gives us expert insight into how we will make and sell things in the year 2030.