Maintaining and developing new and existing technologies requires the use of solid problem solving techniques. In this programme, we explain the system of problem solving methodologies that have been devised to assist people in creating technological solutions. Presented using real-life examples with an emphasis on fulfilling customer needs, this programme clearly highlights the advantages of following a logical approach when solving a problem. From designing, developing and testing, through to implementation, evaluation, and reporting on the outcomes, this programme will ensure viewers approach problem solving using a proven strategic method. Show Less
Amy Lowry of Alchemy Technical Services discusses her role as a technical analyst.
Interview with Anita May Goulding from Adobe about strategic development.
The message of this teen-centred video is that all students have a responsibility to behave ethically online. Teenage hosts discuss the components which make up cyberbullying, and how to become an “upstander” rather than a bystander. The video goes on to detail the differences between legitimate online research and plagiarism, as well as the differences between legitimate sharing online and piracy. Show Less
This creative programme takes students on a journey as Kat teaches them about data storage and communication. Powerful visual diagrams and animations are used throughout, in order to aid students’ understanding of the concepts that are explored. Students will learn about the role of binary in communicating and storing data, the standard units for file sizes, ASCII, and the differences between a variety of audio and visual file types. Show Less
For many years people have developed and used tools controlled directly by people, control systems have been around for hundreds of years before computers were invented. Currently we are experiencing a challenging period of time where computer controlled technology extends human capabilities. This video aimed at Design, Engineering and Computer Studies students introduces Computer Controlled Systems, Block diagrams and applications of computer controlled systems. Open and closed loop systems, microprocessors, sensors and actuators are introduced. We look at EFTPOS machines, Robots, Manufacturing and Product Control, Multimedia Entertainment and Education and Medical applications. Show Less
Cryptocurrencies are revolutionising the way we use and relate to money. But how do they actually work? This video explains the basics of cryptocurrencies, including why they are described as decentralised, how blockchain technology works and how coins or tokens are mined. Informative and engaging, this is an essential resource for boosting secondary students' financial literacy skills in today's rapidly changing world. Show Less
Teenagers are an online population. They use the Internet, mobile phones, instant messaging, and text messaging to talk to friends, gather information, post photos, check out sports scores, and practice their social skills on a larger population. However, this tech-savvy generation faces extensive exposure to cyberbullying. Cyberbullying is not an uncommon occurrence among teens and the incidence is increasing. This programme examines the types and effects of cyberbullying, real life stories of victims and their perpetrators as well as protective strategies to combat this serious crime for the youth of today. Show Less
Software designer Dana Doherty discusses her work at Learning Pool.
Incredibly large volumes of data are generated on a daily basis. Within that data hides information that can prove extremely valuable on a social, economic, political or environmental level. But to unearth the ‘gold’ the data needs to be mined. This interview led programme explains exactly what data mining is, the data collected, uses of data mining, the data processes involved and tips for successful data mining. We talk with world leaders in the field, including Doug Campbell, director of Deloitte Analytics, John Elder Chief scientist of Elder Research, and Peter O’Hanlon, director of Institute of Analytics Professionals of Australia. A programme for senior secondary and TAFE in business, IT and the social sciences, it provides great insight into the rapidly developing world of data mining. Show Less
More than 800 billion gigabytes of information is used globally every year. This inconceivably large volume of data must all be stored, retrieved, displayed and used. Featuring case studies of national job search website Seek and the development of a standardised data management system for the Australian aviation industry, this programme provides a comprehensive examination of the complex issues surrounding ethical storage and use of data. It discusses critical issues surrounding: data collection and accuracy of data entry, regulations and privacy concerns, the importance of backups, the emerging trend towards cloud computing, transmission and display, and interpretation and use of data. Show Less
Design is a wide ranging discipline that encompasses art, engineering, communications, web design, graphic design and many other areas. The use of information and communications technology can assist graphic designers throughout the design process. In this programme we look at using ICT in design while applying different elements and processes to both student and professional scenarios. We discuss the basic principles of good design, the importance of the audience, purpose of the task, evaluating and testing and design in practice. An informative introduction to computer aided design that will stimulate creative minds while answering many common questions. Show Less
Even the most experienced programmers use simple visual models and techniques to plan an effective algorithmic solution. In this video, students are introduced to the IPO model and flowcharts as two such methods to abstract unnecessary information in a problem, decompose it into smaller tasks, a recognise patterns and repetition, and program a series of simple steps for a computer to follow. Show Less
Using the analogy problem of washing dirty dishes, this video explores the IPO model and pseudocode as tools to guide computational thinking. Students of lower secondary digital technologies will understand how using pseudocode can be an accessible preliminary step in the design process before attempting to write a program in their chosen syntax. Show Less
Website design and development is an exciting, highly creative industry that continues to grow at a rapid rate. This interview-led programme looks at the key considerations involved when developing a website. It looks at: internet basics; planning a website; designing and constructing a website; and website testing. Interviewed for the programme include leading website development experts Karl Ervine, IT lecturer at Victoria University, David Graves, Creative director of GWS Media and John Anderton, CEO of Butterfly Internet. Ideal for senior secondary and TAFE in the fields of information technology, graphic design and business, it provides great advice and tips on how to build a well functioning, user-friendly and attractive website. Show Less
The mobile app revolution has greatly enhanced the user experience and changed the way we interact with technology. It is a booming industry with great opportunities for developers with an idea for an app. Once research and planning has been completed, the next stage is development. This interview based production explores some of the key aspects of development including: design, content production, coding, deploying the app and getting it noticed in the marketplace. Interviewed for the programme are leading developers, designers and directors from Tinman Games, AppsCore and Go Button. Ideal for senior secondary and TAFE, in fields including information technology, graphic design and business, it provides inspiration and insight into the exciting new world of Mobile Apps. Show Less
This video takes a look at what education look like in the year 2030 with expert Sugata Mitra providing insight.
Ella McCann discusses her apprenticeship for Deloitte on the Brightstart scheme.
A look at how will we be making and using energy in 2030 with expert Juda Stowborough providing insight.
Emer Maguire presents a teachers guide into what the fourth Industrial Revolution is and how we should prepare our students for new jobs that will exist in the year 2030.
A short video providing insight into how our food be grown in 2030, with Tim Benton providing industry knowledge.
The game making industry is a hugely successful and rapidly growing industry offering good potential employment for students. A bewildering range of games is available. The scope of games and game related software is broadening into many areas of our lives. Entertainment, training, general and tertiary education, business, medical and the military. The multi billion dollar gaming industry pays for most of the development and research into modern software design. Games will influence the way we use computers in every sphere and will play an increasingly important role in the future. This video looks at all of these aspects of gaming, presenting a good overview of the nature and production of computer based games. Teachers will find the information a good introduction to the process of game making and provide guidelines for students seeking employment in the games industry, as well as an insight into the fascinating world of gaming. Show Less
This video explores what medical advances we could make by the year 2030 with guest speaker Professor Richard Kennedy providing insight.
Emer Maguire and Phillip Oldfield provide insight into what smart technology we use at home and the potential uses by 2030.
Introducing the concepts of abstraction, decomposition, algorithm design and pattern recognition, this video gets inside the ‘mind’ of a computer to understand why computational thinking this is a crucial first step to designing a successful program. Students and teachers of lower secondary digital technologies will find this an approachable foundation to computational thinking. Show Less