Primary Catalogue

Series: Create-to-Learn: STEAM for 21st Century Learners


All the Best Moves

All the Best Moves

Children aged 3-7 can use the five STEAM disciplines – science, technology engineering, art, and math – to explore living and non-living things. In this activity, children will create a game focused on how things move. By combining seemingly...Show More
Animals Big and Small

Animals Big and Small

Observing what is the same or different is an important skill for 21st century learners. In this activity, children aged 3-7 will design and play a hand-made card game. In doing so, they will build observation skills while learning about animal...Show More
Design Innovations

Design Innovations

Designers and engineers create new products by identifying unmet needs, then defining, exploring and assessing solutions. In this activity, children aged 12-14 will use the IDEA Design Thinking Process to reimagine and improve items used every...Show More
Dream Car

Dream Car

From self-driving cars to amphibian roadsters, vehicles are evolving to meet human needs. Design Thinking involves taking other people’s ideas onboard. In this activity, children aged 8-11 will use the IDEA Design Thinking Process to create...Show More
Look Around

Look Around

Observing and describing are important 21st century skills. Children compare things in the STEAM fields of science, technology, engineering, art and math. In this activity, children will make and play a “What Do I See?” game, then create an...Show More
Parks and Playgrounds

Parks and Playgrounds

Children are the designers of the future. Parks and public spaces give everyone opportunities to enjoy the outdoors. In this activity, children aged 3-7 will observe how people use public spaces, Then design parks and playgrounds that are...Show More
STEAM In My World

STEAM In My World

Skills and mindsets that students cultivate today, including curiosity, imagination, open-mindedness, persistence and growth mindset, prepare them for STEAM careers. In this activity, children aged 8-10 and parents will work together to design a...Show More
Steps to Success

Steps to Success

Making visual connections between the present and the future helps to open gateways and expand possibilities. Futurists predict that the majority of students will work in jobs that do not even exist today. In this activity, children aged 8-10...Show More
Transportation Game

Transportation Game

When children make the games they play, they connect ideas about people and places. In this activity, children aged 3-7 will design a Transportation Game. The game involves transporting products to the relevant destination. In this way, children...Show More
Weather or Not Game

Weather or Not Game

Families need to be ready for whatever weather is coming and to help children prepare for the unexpected. In this activity, children aged 8-11 will design and play a game that helps them explore different types of weather. When children design an...Show More